Rules - F3 Challenge
Road Season 4
You as a driver are required to read and understand the rules below. If you have a question - please contact the Rules Admin
Midwest Motorsports mission goal is to create a fun, competitive iRacing league of drivers of varying skill level. We are all here for weekly races, but we are also a community of amazing members, always willing to help and provide tips. We have watched numerous members' skill as a sim racer increase just by racing in our league sessions, and we want YOU to be a part of what this league is all about - a community of fun, clean, competitive drivers!
At Midwest Motorsports, we allow our community to heavily weigh in on the structure and format of the season - conducting polls on tracks, format, and sometimes even the option to change the car selection!
We know that without our community, we wouldn’t be what we are!
As you read through these rules, please take time to realize that without rules, leagues would run rampant. Rules are created to keep people grounded.
Do we expect you to operate yourself and your team under these guidelines? We very much do. Do we understand that rules will be broken at times? Of course.
If you have made it this far and want to become part of a great community of iRacers, congratulations! Now…. are you ready to become the next Midwest Motorsports member?
1.0 Code of Conduct
#1 Treat your fellow competitors the same way you would like to be treated.
#2 We will not tolerate racism or prejudiced comments towards another competitor, owner, or admin. This will result in an automatic ban.
#3 Keep language as clean as possible. We all swear, but keep it to a minimum and have a level of maturity.
#4 Tempers flare, it’s part of racing. However, don’t let those tempers flare to the extent of you becoming kicked from the league.
#5 Intentional wrecking will not be tolerated! This is covered more in depth in the penalties section 10.0.
#6 There will be a skill gap between the drivers on track, please remember that we all started in this service as a beginner/ novice at some point. If you notice a driver exhibiting beginner driving tendencies, feel free to offer advice, not criticism. This is a league, the more we bring eachother up, the better the racing will be.
#7 Lastly, driver recruitment for other leagues will not be tolerated! If you want to advertise for your league, there are tons of forums to do so.
To sum up our code of conduct, everyone should be here to help one another. Please ask yourself if you can do that, if the answer is yes, WELCOME!
2.0 League Administration
League administration is what keeps this league healthy and fluent. Without administrators, we wouldn’t have a league!
2.1 League Owners
Eric Thaler
Justin Thaler
2.2 Admins (this is the ONLY Living section of the Rule Book and may change at any point.)
Points - Steve M. Hansell
Roster - Justin Thaler
League Content - Eric Thaler/ Justin Thaler/ Dustyn Reinstetle
Recruitment - Justin Thaler
Scheduling & Participation - Joshua Watt
Rules - Justin Gloeckner
Social Media - Dustyn Reinstetle
Admins are to assist the league owner in driving league rules. They are here to help run the series
Do NOT be afraid to challenge an admin on track. Admins are just like you, a “DRIVER”, if they do something wrong, you should submit an incident.
2.3 Stewards
Stewards are a group of league or non-league members who the admins deemed to be “unbiased” when making decisions on racing penalties. These Stewards are to act as no-one knows who they are. Only Stewards and admins will be in communication. Once an issue has come to an agreement from a Steward, a member of the admin team will discuss the penalty or further action with the parties involved.
3.0 New Members
New members are ALWAYS welcome! No matter what point they enter during a season. However, with that being said, when new members enter during a current season, they are placed on probation (given “Rookie” status). Everyone is encouraged to compete with us. Drive smart, drive clean, and you may wind up on a winning team the next season!
3.1 Equipment
We require that you have a working headset and mic so we can communicate with you during races should something arise. We also do not allow users utilizing gamepads, keyboards, mouses, touchscreens, etc. to race as these are unpredictable and hard for competitors to race around.
4.0 Registration
Drivers are to sign up for the league through the official midwest-motorsports website:
https://www.midwest-motorsports.com/information/sign-up
4.1 Discord
This platform is used for communication/information purposes. This is where ALL communication with you and the other members will take place. Please familiarize yourself with this platform and ask an Admin for help if you don’t understand. We do our best within Discord to make it as user friendly as possible.
4.2 Teams
Teams are an option (it is NOT necessary to be on a team) and will carry a second set of points. It is YOUR responsibility to select/ join a member to be a teammate with.
Two drivers per team.
If you choose to be on a team, there must be a clearly stated driver position within the team (Driver 1 / Driver 2).
Teams are REQUIRED to run the same livery (see section 11. Penalties).
Midwest Motorsports is NOT responsible for your team participation - choose your lineup accordingly.
No driver changes during the racing season.
The ONLY exclusion will be if a driver gets banned from the league, or leaves. In the event of this, you may add a driver who is NOT currently on a team.
Team points will ONLY score from the point the team is created (ex. two drivers who are not on a team, decide to create a team starting on week 5 of the schedule. Race points from week 1 through 4 will NOT count).
To create a team, fill out the team submission form located in the sub- channel #team-submission-form under the channel Road Series Challenge.
5.0 Choosing Car Number
Numbers are selected on the Registration Forum. Available numbers are listed. NOTE: The #1 is reserved for the previous season's champion should they choose to run it.
Once you submit a car number for the season, you must run this same number until the conclusion of the season. Once the season begins to wind down, we will release the sign up for the next season, which will allow for number changes for the next season.
6.0 Race Sign
Every race will be posted in #race-sign-in. You must react in order to obtain all points. Please react using the below Emoji’s:
Joining the race = 🏎
Not Joining and Not using Provisional = ❌
If we do not see a reaction, we are just going to assume you are NOT making the race.
If you are not racing that week, there is no need to contact an admin, just react appropriately.
6.1 Race Sign in and Attendance Policy
Race sign in closes five minutes prior to the race server opening. This allows our admin team to collect the list of drivers in a timely manner, and conduct an internal roll call.
** See penalties section for regarding attendance policy **
7.0 Racing
A quick drivers meeting will be held with all drivers. This will start at 7:05 EST.
It is your responsibility as a driver to attend these drivers meetings. During these meetings, conduct for pit road entry and exit, along with other important track notes are discussed.
7.1 Setup
Setup will be Fixed. These setups will be the ones created by iRacing, so if you were to practice before the race (which is highly recommended) you can use their setup to do so. Setups for each track will be posted on the schedule for each week.
7.2 Weather
Weather will be “Generated Weather” with “Dynamic” skies.
7.3 Practice
Practice will be open to all competitors before qualifying. Rules are not enforced during practice, however, remember your fellow competitors are trying to practice as well, so treat practice as if they are racing conditions.
Practice segment will be 10 minutes in length.
Practice length will be 5 minutes for sprint race weeks.
7.4 Qualifying
Qualifying will start at 7:10pm Eastern Time.
All Qualifying is open and you will have 10 min to qualify. Race will Proceed immediately following the qualifying segment.
7.5 Race Length - Standard Race Weeks
Race will be 1 hour in length.
7.5.1 Race Length - Sprint Race Weeks
Select weeks on the schedule will feature sprint races. These are to add more excitement and points opportunity. Qualifying will set the grid for the sprint race, and the feature race will be a reverse grid based upon the finishing results of the sprint race (ex. if there are 20 drivers and you finish the sprint race in P2, you will grid at P19 for the feature).
Sprint weeks will be set for the following format:
Practice - Qualifying (for sprint) - Sprint race - Feature race (reverse grid from results of sprint race)
Practice length: 5 minutes.
Qualifying length: 10 minutes
Sprint race length: 20 minutes
Feature race length: 1 hour
7.6 Fuel Load & Tire Sets
Fuel load will be 58.5% (7.0 US Gallons)
Tires will be unlimited.
The race will require pit stops due to reduced fuel load.
Faster drivers may burn through the allotted fuel at a faster rate, than the slower drivers. This makes it so drivers will need to strategize, and attempt to be more efficient if they do not wish to pit at some tracks.
7.7 Repairs
There will be one fast repairs available per race.
7.8 Start/Restart
Starts will be standing.
7.9 Cautions
Local cautions only
7.10 Blue Flags
It is the responsibility of the faster car to pass blue flagged cars cleanly. However, lapped cars (backmarkers) are ENCOURAGED to allow the lead lap cars to overtake as soon as possible. Backmarkers are to pay attention to the relative and mirrors to know when a lead lap car is close behind. It is ENCOURAGED to use audio or iRacing text to communicate your intentions to allow a lead lap car passed (ex. “Driver ABC - I’m going to lift and pull left, pass me on the right”).
Backmarkers are NOT to impede, or hold up cars on the lead lap. As a backmarker you are NOT racing cars on the lead lap for position. Allow them to pass or a penalty will be given of -10 points per incident. Admins will issue a warning post race for any incidents noted per race for the first offense. Every offense after will result in a -10 point penalty.
7.11 Pitting
Announcing your pits will be a courtesy, if someone is near you and feel they may need a warning, please announce.
When exiting pit road, you must follow the pit line until you pass the blue cone. If you do not follow this, iracing will issue you a black flag for an unsafe pit exit. Once you are past the blue cone, you may enter safely on the back stretch.
Upon entering the track with cars present, you must yield to their line.
7.12 Incidents
Incidents to incur a black flag - 15
Incidents to incur a DQ - 25
Incidents will be incurred for hard collisions or off tracks during the race.
Remember we are promoting clean racing here.
7.13 Black Flags
Black Flags will NOT be cleared, If you ask for a black flag to be cleared and an Admin reviews the footage after the race, and does not find a viable reason, you will be docked 10 points for lying.
8.0 Race Chat
Please keep race chatter quiet during racing conditions. If you would like to set up a private chat for your team to communicate, please do so to keep @all teams and @drivers quiet. Admins will speak up and ask you to quiet your mic if necessary
A race chatter channel is located in the series discord channel. Drivers can enter this channel and talk freely during the races. Please note that these are not actively monitored by admins.
9.0 Reporting Incidents
If there is an incident during a league race that you were involved in, that seems more than a race incident or accidental, it is the drivers responsibility to submit an incident submission for the stewards to review. If it is worth your time to complain about, it is worth a submission. (both parties could occur incur penalties)
Incidents can be reported using the google form in Discord Channel #Incident-Submission.
Some incidents during the race may be tagged to be reviewed immediately following the conclusion of the race. This will be carried out at Race Controls discretion.
Incident reports may be submitted up to 24 hours following a race. After 24 hours have passed we will no longer accept incident requests from that race.
Once incidents are received, they will be fed to our Stewards. Once an issue has come to an agreement from Stewards, an admin will discuss the penalty or further action with the parties involved. If no penalty is to be issued, we will notify you of this. If a penalty is being assigned, we will notify both parties.
10.0 Penalties
Penalties work as a point deduction within the current series your violation occurred.
The following are league rules that will impact scoring:
Attendance Policy
It is your responsibility to indicate whether you are racing, taking a provisional, or not participating in the race. If you do not indicate, then you are considered an idle body.
After three consecutive weeks of not RACING, an admin will be sending you a message to check in.
If an admin does not hear from you by week 4, you will be removed from the league.
If you sign up for a race, and you do not take part in that race, you will receive a 5 point penalty.
If you do not sign up for a race and you attend, you will recieve a 5 point penalty.
Intentional Wrecking
35 point deduction and a time penalty for the current and following race.
If a competitor is found to have committed multiple offenses during a race, they will be booted from session, and placed on probation until informed otherwise by the admin team.
Start and parks
Repeated start and park, or not finishing an entire race will result in a - 5 point deduction for every offense.
We will abide by a 3 strike penalty policy.
Strikes can be accumulated through reported incidents, or penalties issued by admins for broken rules.
Once 3 strikes are obtained, you will receive a 2 race ban. Any penalty after 3 strikes will result in a league ban.
4. Team Livery
If it is found that both drivers for a team are not running the same livery, the team points will incur a 5 point penalty.
5. Backmarker Penalty
If you impede, hold up lead lap traffic, a 10 point penalty will be given.
6. Race Start/ Lap One Incident Policy
Race start, and ONLY the start, will be reviewed immediately following the race by the Admin team. This is the ONLY time the Admin team will handle a review. Incident reviews will be handled by the Stewards if an incident submission is received.
Any driver found to cause the/ an incident will receive a mandatory pit lane start the next race said driver/ drivers participate in. Race Control will call out the driver/ drivers required to start from the pit lane the following race.
If you receive a mandatory pit lane start and you FAIL to start from the pit lane, you will be issued a drive-thru penalty.
Failure to abide by the Race Control issued drive-thru penalty will result in a disqualification from the race session.
11.0 Points
Our points system will be driven through Sim Racer Hub and a link is provided on the official Midwest Motorsports website. In order to receive the no incident bonus and full points for the race, each competitor must complete 75% of the allotted laps.
Points will be issued out to the top 10 drivers following the featured event.
1st = 25
2nd = 18
3rd = 15
4th = 12
5th= 10
6th = 8
7th = 6
8th = 4
9th = 2
10th = 1
Sprint Race Points:
1st = 8
2nd = 7
3rd = 6
4th = 5
5th= 4
6th = 3
7th = 2
8th = 1
Team Points:
Team points will be a total of the race week points for the two drivers that make up the team.
11.1 Bonus Points
Bonus points available are listed below:
Fastest Lap - 1 point
No Incidents - 2 points (Must complete 75% of allotted laps to receive)
**Bonus points will only be awarded for the feature race during sprint race weeks.**
11.2 Drop Races
We will feature drop races for the F3 series.
There will be three total drop races for the season, and will be automatically enacted by Sim Racer Hub. The races that will be dropped will be the three lowest scored races of the season.
11.2 End of season Championships
The driver with the most points at the conclusion of the F3 season, will be crowned the league champion and have the option of running the #1 for the next season.